Playtesting

Find bugs and glitches in your game before it gets released.

People in the office
People in the office
People in the office

THE PLAYTESTING PLATFORM

Make finding
bugs fun.

Get more bug reports from more team members when you organize your playtesting with us.

Test product quality without QA

Find bugs or glitches before your fans do

Identify areas that need improvement

Fix gameplay flaws

the platform for playtesting

Dashcam can help.

Dashcam can make playtesting smoother at any stage. You might even have fun. After all, that’s what games are for.

Improved playtesting coverage

Review clips of people actually using the game as intended. Lure out bugs and other issues that could have been overlooked in traditional playtesting methods.

Enhanced efficiency

No one likes reproducing and diagnosing issues, because it takes up time you could otherwise use to build characters and design worlds. Dashcam makes it easy. Save time and bump up your efficiency. You have more exciting things to do.

Seamless collaboration

Problems are best solved together, and Dashcam makes sharing clips easy. Have a question? Ask your team. Send a replay or ask for one.

Increased participation

Games are anything but boring. Why should playtesting be? Increase participation with the visually interactive nature of replays, and find more of those pesky bugs.

Ready to learn more?

Learn how Dashcam can power your playtesting program.

Ready to learn more?

Learn how Dashcam can power your playtesting program.

Ready to learn more?

Learn how Dashcam can power your playtesting program.

What’s playtesting?

Playtesting is to video games what dogfooding is to other products. It’s a chance for people to thoroughly test a game at various points during development to uncover any bugs, issues, or design flaws prior to sending it out to the public. It’s also a great way to get feedback on what works and what doesn’t.

Atari started playtesting in 1976, and it has become common practice across gaming companies ever since. By the time your game gets into the hands of your fans, it should be the best it can be, and playtesting ensures that it is.

Why is it helpful?

You can use playtesting in the beginning, further along, or just before release. Regardless of when you engage your testers, you’re sure to encounter some snags that need to be ironed out:

  • Find bugs or glitches before your fans do.

  • Fix gameplay flaws like holes in the story so users won’t be thrown out of the world you’ve painstakingly built for them.

  • Identify areas that need improvement or attention-grabbing elements to infuse fun. Boredom has no place in gameplay.

  • Games are expensive to make, and the price is still climbing. Add up these saves through playtesting, and you just might prevent your game from becoming a flop. Present players with a glitch-free, entertaining, well-thought-out game to play, and you may gain lifelong followers.